![]() You could beat each story in a solid day or two of playing. One of my personal favorite things about this game, which may be a turn-off for some, is that each story is very short. In fact, just about every character from protagonists to the tiniest one appearance NPC has been fully voiced with some honestly well-done vocal work. As has the vast majority of the sound work. The music has been completely redone with faithful recreations of the game’s original soundtrack. While the NEAR future is a story featuring a grid-based battle system, super powers, mechs, and a ridiculous amount of focus on pooping and hand washing. And the far future has you playing as a defenseless robot on a space station where you occasionally have to run from danger and deal with the intense drama that comes from humanity being forced to live together in a small space. For example, I like going backward through time, from the far future to the prehistoric era. Even if you try to go in a timeline order that won’t make the next thing feel different. One of the craziest things about her soundtrack was that the original files for Live-a-Live had long since been lost so she basically had to recreate everything by listening to it for this remake.Īll this work, all these minds, shine on this game as you explore seven stories that feel and play completely differently only to, eventually, figure out how they all connect to each other in a way that would make Cloud Atlus blush.Īnd when I say the stories are different, I mean that in many different ways to where it feels like you’re playing seven different games. Yoko Shimomura’s score really shines here, including one of her most popular songs ever, Megalomania (not vania, wrong game). In a story designed by Yumi Tamura who’s well known for her long resume of shōjo-style stories including the long-running Basara series.Įach other these stories exist in worlds designed by each manga artist and accompanied by music designed by the famous Yoko Shimomura who not only scored this game but other titles such as Final Fantasy, Street Fighter II (where she wrote all but three songs), Final Fantasy XV, Kingdom Hearts, Parasite Eve and so much more. ![]() I meant this because you REALLY need to remember it, hint hint. Cube, an adorable little robot from the far future who gets named Cube after almost being named “Roundy” by his creator.He was designed by Kazuhiko Shimamoto, who’s worked on a ton of fighting-focused manga like Kamen Rider and Skull Man but also as a character designer for another amazing unrated game, “Rival Schools”. Akira Tadokoro, a wanderer of the near future out to track down a biker gang.He was designed by Ryōji Minigawa who’s famous for not only mangas like Spriggan and ARMS, but also for his character designs in several of the later Tekken games. Masaru Takahara, a traveling fighter from the present day who fights masters of various styles in an effort to be the strongest.The Sundown Kid, a wondering gunslinger from the Wild West who was designed by Osamu Ishiwata, a master of action dramas like B.B.He was designed by Gosho Aoyama who is most well known for the manga Detective Conan. Oboromaru, a trainee ninja from the Twilight of Edo Japan.Shifu, a martial arts teacher from Imperial China designed by Yoshihide Fujiwara, famous for his mangas which also feature martial arts heavily, including the manga adaptation of Virtua Fighter. ![]() Pogo, a caveman from Prehistory designed by Yoshinori Kobayashi, who is famous for his many political and controversial mangas.
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